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InventoryFramework
Home
Getting Started
Server Configuration
Item Definitions
Production Deployment
Engine Integrations
SDK Usage (Plain C#)
Unity Integration
Godot Integration
Unreal Integration
Development
Testing Guide
ADR-001: gRPC + SignalR Dual-Transport
ADR-002: Snapshot Persistence over Event Sourcing
ADR-003: Outbox Pattern for At-Least-Once Event Delivery
ADR-004: Proto Versioning via csharp_namespace, not Package Rename
Architecture Decision Records
Features
Crafting & Recipes
Player Progression
SignalR Events
Persistence
NuGet SDK
NuGet Unity
NuGet Godot
NuGet Unreal
Getting Started
Configure the server and define your game items.
Table of contents
Server Configuration
Item Definitions
Production Deployment