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InventoryFramework
Home
Getting Started
Server Configuration
Item Definitions
Production Deployment
Engine Integrations
SDK Usage (Plain C#)
Unity Integration
Godot Integration
Unreal Integration
Development
Testing Guide
ADR-001: gRPC + SignalR Dual-Transport
ADR-002: Snapshot Persistence over Event Sourcing
ADR-003: Outbox Pattern for At-Least-Once Event Delivery
ADR-004: Proto Versioning via csharp_namespace, not Package Rename
Architecture Decision Records
Features
Crafting & Recipes
Player Progression
SignalR Events
Persistence
NuGet SDK
NuGet Unity
NuGet Godot
NuGet Unreal
Features
Crafting, player progression, persistence backends, and real-time events.
Table of contents
Crafting & Recipes
Player Progression
SignalR Events